[IxDA Discuss] Wired article on "Why Things Suck"
Alexander Baxevanis
alex.baxevanis at gmail.com
Fri Jan 25 03:54:05 PST 2008
Article seems to be online here:
http://www.wired.com/culture/culturereviews/magazine/16-02/su_science
On Jan 25, 2008 2:49 AM, Rob Nero <rob at nerointerfaces.com> wrote:
> Equally....there is a nice short little article on how the iPhone came to be
> in the same issue of Wired. Though the article is only 4-5 pages long, it
> does offer some interesting insights in what it took to bring the device to
> market.
>
> Good call Chauncey!
> Enjoy.
>
>
>
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
> Chauncey Wilson
> Sent: Thursday, January 24, 2008 8:44 PM
> To: IxDA Discuss
> Subject: [IxDA Discuss] Wired article on "Why Things Suck"
>
>
> The February issue of Wired has an article called Why Things Suck that mixes
> sarcasm and hyperbole with some sound observations about the design of
> things from software like Evite to medical records to gridlock on urban
> highways (a nice little exposition on queing theory and the effect of
> braking on traffic flow) to air travel and why security checks in Atlanta
> are 3 to 7 times longer than LAX to whiteboards that "never really erase".
> The title is unfortunate, but there are some nuggets about how materials,
> behaviors, laws, and business issues impact system effectiveness and
> efficiency and emotions.
>
> Chauncey ________________________________________________________________
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