[IxDA Discuss] Prototyping for Computer vs. Mobile Screens
Gretchen Anderson
gretchen at lunar.com
Thu Jan 17 14:29:08 PST 2008
For Mobile design (or really any embedded UI) knowing screen size and
resolution is critical. It's the biggest mistake that newbie designers
make when working off of the PC. You have to adjust your notions of when
fits on screen, how readable text is, and how your design scales if it
is cross-platform.
You can "prototype" a certain level of this in Photoshop by setting your
specs to the right size and resolution specified by the LCD
manufacturer. Or, if you don't have a specific LCD, make some
assumptions and find some sample specs online.
For behavioral prototypes, it's also critical to integrate physical
controls and behaviors, and if possible LCDs. See my previous post
about some tools in this area. My advice here is get a good engineer
with some amount of electrical engineering skills to help here. Not for
the uninitiated.
Gretchen
-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Lukeisha Carr
Sent: Wednesday, January 16, 2008 9:16 PM
To: IxDA
Subject: [IxDA Discuss] Prototyping for Computer vs. Mobile Screens
Hi All,
There have been several posts on prototyping tools.
For those who design for both computer & mobile screens, what is the
best way/tools to prototype based on screen size/resolution? Does the
tool you use matter? Or, is it just the design patterns that matter?
For example, many times the wireframe/prototype for a web site usually
reflects the actual size of the real site. So, is that the same in
mobile design? And, if so, what is the best tool or technique to
accomplish that?
Thanks!
~ Lukeisha
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