[IxDA Discuss] Is user research a band-aid for "the listening deficit"?
Adrian Howard
adrianh at quietstars.com
Tue Jan 8 04:51:02 PST 2008
On 8 Jan 2008, at 12:13, Jared M. Spool wrote:
[snip]
> I've said it before and I'll say it again:
>
> In our research, it's all about the measures and rewards. What gets
> measured, gets done. What gets rewarded, gets done well.
[snip]
> Want something to happen: build a culture that rewards it.
Absolutely.
> Agile, by itself, isn't more likely to reward good design. Like any
> methodology suite, it can be bent to fit the existing culture's
> reward policies. As many teams are now discovering, in the wrong
> cultures, Agile is just as toxic and waterfall.
I certainly don't think agile is a panacea. Having an agile process
doesn't automatically mean that you get products with a wonderful
user experience.
I've have found that they do a better job of delivering the product
you asked for in a timely manner. So at least the company finds out
that they asked for a bad product more quickly. A not insignificant
advantage on occasion :-)
The reason I like working on agile teams is that, in my experience
anyway, is that they're _much_ more open to the cultural change that
you're talking about. They value communication, cross-disciplinary
knowledge, and building successful (rather than "to spec") products.
What they lack are the IxD/UX/IA/usability/whatever personnel/outlook/
skills.
When I'm doing UX work in a waterfall-type environment I feel like I
have to fight to find a place in that hierarchy. Inevitably you're
making some group's job "harder" because they are only interested in
their narrow slice of the bigger picture.
I just don't find those sorts of problems with agile groups. They
already have a "listening" culture. I just need to find a way to
speak in a language they will understand.
Cheers,
Adrian
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