[IxDA Discuss] tools and langages to model the interaction of a game.
Peter
peter.blom at gmail.com
Wed Apr 2 01:56:31 PDT 2008
Edson,
there isn't much in terms of published work on game specific
interaction design. My colleague and I recently picked up the only
two books she'd found, which are:
http://www.amazon.com/Game-Development-Essentials-Interface-Design/dp/1418016209
(Overview of the field, rather glossy)
http://www.amazon.com/Game-Interface-Design-Brent-Fox/dp/1592005934/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1207124267&sr=1-1
(Uses rather simple little games as example, goes into more detail)
I haven't had the time to read them thru yet, so I can't endorse
any of them.
If you find the game design patterns-paper interesting, Staffan and
Jussi released their work in book form a few years ago:
http://www.amazon.com/Patterns-Game-Design-Development/dp/1584503548/ref=sr_1_1?ie=UTF8&s=books&qid=1207124371&sr=1-1
On a personal note, I find the notion of verbs in game design helpful
for game interaction design. I also use a game design model that I
myself created a few years ago to aid me in the process I will
hopefully have time to publish it RSN. Send me a note if you want me
to let you know when that happens.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=27814
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