[IxDA Discuss] iPhone Usability Test
Barbara Ballard
bballa01 at gmail.com
Sun Sep 23 09:00:04 PDT 2007
On 9/23/07, Todd Zaki Warfel <lists at toddwarfel.com> wrote:
> I'd have to agree with Jack on this. To me there are three levels of
> usability:
> 2. Learnable - low severity, user may experience some initial
> confusion the first use, but subsequent use becomes easier and
> acceptable.
"Learnable" is an odd duck. For many kiosks, "learnable" could be the
kiss of death. For an iPod, "learnable" has done fabulously well.
I just joined Facebook for the first time, with absolutely no prior
exposure. There's lots that is not "intuitive", but looks (and is)
"learnable" ... and I enjoy the learning process.
For a highly personal device, or for a game, learnable could be a very
good thing. Learning the product is part of the experience, and
expertise in the product is a bit of pride.
What's critical, to my view, is not that everything is intuitive, but
that a critical mass of the product is intuitive. The rest should be
learnable in an enjoyable, discoverable, intuitive fashion.
--
Barbara Ballard
barbara at littlespringsdesign.com 1-785-838-3003
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