[IxDA Discuss] Anti Read: Want to build the next ?hot? technology?
James Leftwich, IDSA
jleft at orbitnet.com
Wed Sep 5 14:16:51 PDT 2007
Your point is taken, however I don't think "designing systems"
completely captures and describes the notion that "meta-design" does,
though I'll gladly admit it's a term pulled out rather quickly for
differentiation purposes.
The difference, as I see it, is that there are many kinds of
"systems," in which there will never be additional or sub-design or
build-out or extension occurring. So just the plain phrase, "design
of systems," is broader than what I was getting at.
The difference is in designing a system in which it's known from the
beginning that there will be sub-levels of design, extension, and
build-out done within the established (and future) componentry,
interrelationship rules, syntax, structural patterns, etc..
I guess it could maybe be better called Super-design (which would
work better with sub-design), and is a more system-oriented term.
Jim
James Leftwich, IDSA
Orbit Interaction
Palo Alto, CA
www.orbitnet.com
On Sep 5, 2007, at 2:08 PM, Mark Schraad wrote:
> So in simple and existing terms, we're are talking about designing
> things or designing systems right?
>
> Mark
>
>
> On Wednesday, September 05, 2007, at 05:03PM, "James Leftwich,
> IDSA" <jleft at orbitnet.com> wrote:
>> Faith's take on Roger Costello's short blog entry is completely and
>> 100% spot on. It's exactly what he's trying to get at, but
>> unfortunately doesn't take the time or amount of words to clarify.
>> It's a rather complex issue - "metadesign" or the design of systems
>> or component sets within which sub-embodiments and/or extensions will
>> be further designed.
>>
>> Meta-design:
>>
>> Design of html/the Web
>> Design of Blogger or Wordpress or Myspace or
>> Design of the Second Life or World of Warcraft virtual worlds
>> Design of an OS GUI framework and interaction pattern rule base
>>
>> Design:
>>
>> Design of a website
>> Design of an individual blog or soc net page
>> Design of a SL or WOW place, building, character, or behavior, etc..
>> Design of an application for a particular OS
>>
>> Most of the design in the world occurs at the design level, not the
>> meta-design level. But it's true that efforts in meta-design lead to
>> the opening up of entire worlds of opportunity to do sub-level design
>> and evolution. That's what he's saying, and it's completely true.
>>
>> This same thing has been pointed out numerous times in the past.
>>
>> Jim
>>
>> James Leftwich, IDSA
>> Orbit Interaction
>> Palo Alto, CA
>> www.orbitnet.com
>>
>>
>>
>>> From: "Jarod Tang" <jarod.tang at gmail.com>
>>> Date: September 5, 2007 6:54:31 AM PDT
>>> To: "Faith Peterson" <f.a.peterson at gmail.com>
>>> Cc: discuss at ixda.org
>>> Subject: Re: [IxDA Discuss] Anti Read: Want to build the next
>> ?hot? technology?
>>> Design it so that it enables complexity.
>>>
>>>
>>> agree with your analyze. still doubt if this is enough misleading:
>>>
>>> "I asked a very bright colleague, "What are technologies that
>> survive?" He
>>> responded, "Those technologies that enable
>> complexity." [Complexity is the
>>> ability of simple things to be composed to create complex things]"
>>>
>>> for e.g. , there complex enough technology such as A.I. , which
>> as we know
>>> is almost waste of research and application energy.
>>>
>>> Cheers
>>> -- Jarod
>>>
>>> On 9/5/07, Faith Peterson <f.a.peterson at gmail.com> wrote:
>>>
>>> Another take on that post is that it merely states the obvious.
>> He's not
>>> saying make your app complex. He's talking about combining
>> simpler objects
>>> into composites.
>>>
>>> Examples: apps that make it possible for users to combine simple
>> objects
>>> like buttons, input boxes, and so forth to create GUIs. Enabling
>> users to
>>> combine characters and formatting instructions to create documents.
>>> Enabling
>>> Web users to combine articles, comments, and open editing to
>> synthesize
>>> information. Enabling real-world social network members/
>> organizers to
>>> create
>>> online networks (a la Ning, although I doubt anyone would hold up
>> Ning as
>>> an
>>> example of good design - it's only an example of enabling users
>> to create
>>> something complex out of simpler things).
>>>
>>> Non-software examples - combine images, words, and music to
>> create films.
>>> Combine ingredients to create food using a food processor, a
>> technology
>>> that
>>> changed the way millions of people work in the kitchen. Combine
>> fthe means
>>> to cook foods that need precisely controlled head sources, those
>> that need
>>> constant, uniform heat (and make it possible to cook things in this
>>> category
>>> that are different sizes, or require different temperatures),
>> those that
>>> benefit from speed/steam, along with the means to cook all of
>> these at the
>>> time of one's own choosing and a simple cleanup - do all that and
>> you have
>>> the modern dual-power, dual-oven self-cleaning range with split
>> oven racks
>>> and dedicated simmer/high heat burners.
>>>
>>> That's not counter-design, it's what makes design necessary.
>>>
>>> My .02.
>>>
>>> -Faith
>>>
>>> ------------------------------------------------------------
>>> Faith Peterson
>>> f.a.peterson at gmail.com
>>> Schaumburg, IL
>>>
>>>
>>> On 9/5/07, Jarod Tang <jarod.tang at gmail.com> wrote:
>>>
>>> Want to build the next "hot" technology? Design it so that it
>> enables
>>> complexity.<
>>>
>>> http://rogercostello.wordpress.com/2007/09/01/want-to-build-the-
>> next-hot-technology-design-it-so-that-it-enables-complexity/
>>>
>>> should say, this article is quite a anti experience to read, too
>>> abstract
>>> but you'll see some real example of it. such as lovely vista.
>>> fully disagree with it.
>>>
>>> Cheers
>>> -- Jarod
>>
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