[IxDA Discuss] What do you love the most?

Nathan Kendrick natekendrick at yahoo.com
Tue Oct 2 13:09:42 PDT 2007


Nice topic!

I love unexpected interactions that probably make or break an  
experience.

My current one: Apple's iPhone interaction of a "grab- 
able" (grabbable?) UI.

With the noted exeption of the home screen, most of the screens in  
the apps are "moveable". If you flick your finger and it reaches the  
top/end of the screen the UI/Content bounces. Even on screens that do  
no scroll, the UI/Content is still movable... indicating that it is  
all interactive.

It also provides this tactile sensation that is utterly missing in  
our day to day interaction with virtual interfaces. The cylinder  
solution for drop down on the iPhone, while absolutely ridiculous in  
appearance (and flawed for precise selection), puts a grin on my face  
every time I use it. Its a slot machine! How fun is that.

-N



On Aug 24, 2007, at 6:19 PM, Robert Hoekman, Jr. wrote:

> I thought we could use some positive energy on the list for a  
> moment, so
> let's talk about what we love the most about IxD work. Just for  
> fun. :)
>
> As I mentioned in another thread, I absolutely love patterns. Design
> patterns, behavioral patterns, patterns of all kinds. I like  
> discovering
> them, talking about them, figuring out how and when to apply them,  
> and on
> and on.
>
> I also love thinking about *how things work* (I think this is why  
> I'm an IxD
> in the first place). I love doing this whether I'm thinking about a
> drag-and-drop interaction or how the drink counter at a local  
> restaurant
> could be revamped to optimize customer traffic.  *Love it*. It's my  
> favorite
> activity. Seriously. It's ingrained in the way I think.
>
> Andrei, I think, loves prototyping, but I won't try to speak on  
> behalf of
> someone else.
>
> So, what do *you* love? What is about IxD that keeps you excited and
> challenged and in love with your work?
>
> -r-
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