[IxDA Discuss] Neonode N2 and gesture-based UI
keyur sorathia
keyurbsorathia at gmail.com
Mon Oct 1 09:32:01 PDT 2007
I have bit different point of view.
1. This phone requires constant attention, as user is always sliding his/her
finger to operate.
2. To close some application user has to move the finger from right to left.
how would user know about this type of interaction to close the application.
3. To view the complete menu user has three steps of interaction , while in
iphone complete menu can be viewed on the screen (may be because of large
screen)
4. Talking on the our Neonode, you hold it with the backside against your
ear (pauric described in previous mail)
Keyur.
On 10/1/07, Petteri Hiisilä <petteri.hiisila at ixdesign.fi> wrote:
>
> > Apart from the initial mindwarp learning curve. Do you not feel
> > there's a security issue in people potentially seeing your contact
> > details in public?
>
> I didn't think about it that way, but now that you mention: maybe
> it's an issue. The phone is so tiny, though, that it would be quite
> hard to hold it in your hand such that the hand wouldn't cover the
> phone. And if it's something important, I'd likely talk in a private
> room/corner anyway.
>
> But you're right, they haven't obeyed the unwritten standard to keep
> the speaker on the same side; hopefully they had a darn good reason :)
>
> > That aside, I really like the way the screen is sectioned in to
> > three: start/keyboard/sweep. I'm a fan of noun/verb
> > (applications/actions) interfaces. Its a scalable design. However,
> > do you feel maybe that its a little 'engineering centric'?
>
> Again, I didn't think about it that way. The practice of replacing
> buttons with gestures isn't yet very common to say the least.
>
> This is one of those devices that needs to be experienced to form a
> truely informed opinion. The Forward and Back sweeps (acting as Yes
> and No sweeps) will probably be useful when using the phone without
> looking. You'll also feel a little bump when you touch the screen
> elements with your finger. Those experiences are hard to simulate/
> imagine without trying.
>
> It's worth noting that Neonode N1 already had many of the gestures
> that the iPhone made famous, and the N1 was released in 2004! For
> example, "This is how you unlock it"-gesture is the "Yes" sweep -
> left to right on the bottom of the screen.
>
> > After all, in the website's marketing blurb they say this: "To make
> > it convenient and fast to access all features and content of the
> > device, we also designed our own user interface. It has a similar
> > structure to a PC, but without deep and complex menus." I love the
> > design, it suits me but... I'm a geek.
>
> I'm buying this for myself, and I'm an early adopter and a geek. But
> let's see what non-geeks have to say about it and how natural they
> find its interaction framework and the gestures. If the phone really
> has a similar structure to PC, I might well hate it myself! But from
> the videos it didn't seem computer'ish.
>
> Video: http://mobilementalism.com/2007/03/26/video-of-neonode-n2-tiny-
> touchscreen-phone/
> More here: http://www.youtube.com/results?search_query=neonode%20n2
>
> Many of them are using the prototype from last spring.
>
> Petteri
>
> --
> Petteri Hiisilä
> Palveluarkkitehti /
> Senior Interaction Designer /
> Plenware Oy / +358505050123 /
> petteri.hiisila at plenware.com
>
> "Simple is better than complex.
> Complex is better than complicated."
> - Tim Peters
>
>
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