[IxDA Discuss] What tools do you use for prototyping?
Jeremy Yuille
overlobe at isomorpho.us
Mon Nov 12 18:21:13 PST 2007
On 12/11/2007, at 4:17 PM, Eric Scheid wrote:
> On 12/11/07 2:19 PM, "Andrei Herasimchuk"
> <andrei at involutionstudios.com>
> wrote:
>
>> Ok. That's what I mean as well. So what's so controversial then about
>> a prototype that basically acts just like the real thing?
>
> what do you use prototypes for?
>
hey great question!
(hi all - been lurking and reading this thread)
"Is a brick a prototype? The answer depends on how it is used."
see http://www.viktoria.se/fal/kurser/winograd-2004/Prototypes.pdf
sorry don't have the exact ref with me but its from Chap 2 in the
handbook of hci.
http://www.elsevier.com/wps/find/bookdescription.cws_home/524988/
description#description
in this paper Houde and Hill propose a 3d model for understanding
prototypes. I have found this helpful to use when describing the role
of prototype to collaborators and stakeholders, not as the last word,
but definitely as a starting point. They describe some good examples.
<blockquote>
“Role” refers to questions about the function that an artifact serves
in a user’s life — the way in which it is useful to them.
“Look and feel” denotes questions about the concrete sensory
experience of using an artifact — what the user looks at, feels and
hears while using it.
“Implementation” refers to questions about the techniques and
components through which an artifact performs its function — the
“nuts and bolts” of how it actually works.purpose of any prototype in
context for the designer and their audiences. It gives a global
sense of what the prototype is intended to explore; and equally
important, what it does not explore.
</blockquote>
hope this helps, apols if its already been covered.
cheers
jy
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