[IxDA Discuss] What tools do you use for prototyping?

Mark Schraad mschraad at mac.com
Tue Nov 6 09:59:24 PST 2007


I respectfully disagree Andrei, and I know that I am not alone. We all understand your beliefs, but you are phrasing them as an edict. You candecide this for yourself, or even your own company, but not for the profession or the industry. Sorry.

Mark

 
On Tuesday, November 06, 2007, at 12:51PM, "Andrei Herasimchuk" <andrei at involutionstudios.com> wrote:
>On Nov 5, 2007, at 7:47 PM, Mike Scarpiello wrote:
>> Hmm, this is all very strange. So someone wrote and entire book on  
>> it, we did it many times in grad school, buts it's not a  
>> prototyping tool?
>
>I'll say it again. Paper is *NOT* a prototyping tool. I don't care  
>what you've been taught or who's written a book where their sales  
>rely on a title to claim otherwise.
>
>Paper is a design tool.  If you attempt to show others who are not  
>designers the "paper prototype," the kind of feedback you will get  
>versus showing them a real prototype is vastly inferior to make final  
>design decisions. Think of it this way: If you saw a drawing of the  
>Volkswagen Beetle back in 1995 you'd think it was pretty cool and  
>some opinions. But when you went to the car show and saw a real live  
>concept car fully built and can even sit inside it, you can provide  
>all sorts of feedback never possible from seeing a simple drawing.
>
>I'm not sure why this point would be particularly controversial.  
>Paper is a design tool. I use it all the time... to DESIGN. I find  
>showing end users, product managers or CEOs a paper drawing to be of  
>nominal value, and only at the up front stages of the design process.  
>When the rubber hits the road, you simply have to build a real  
>prototype if you want t make good design decisions.



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