[IxDA Discuss] Do Engineers Understand UX documents? (was "Alan Cooper on Software...")
Daniel Yang
dan at danielyang.com
Fri Nov 2 09:13:40 PDT 2007
Due to this thread, I decided to just directly ask the developers I
work with what they thought. Since I work so closely with them daily,
if there's a doubt or question they just ask me. I realize that in
larger organizations, there is more isolation between groups so the
documents have to speak for themselves. Thus I also asked my developer
friend at Yahoo for that perspective. For the most part, annotated
wireframes, concise written explanations, and a complete set of visual
designs is sufficient for most things. Unless the interaction is
completely new or unusual, the (good) developers know how to build
common UI elements (think typical suburban home vs. Gehry building).
However, I did find that one developer preferred if everything was
spelled out in a sort of a tech. spec list fashion (hex colors, fonts
sizes, dimensions) for the visual stuff. While another preferred to
ignore those indications and go into the PSD files and measure it
himself. The reason for the latter being that the direct translation
of those specs aren't perfect when implemented in code, so he is doing
a semantic translation. This is probably why it's important to have
all of these different document forms saying the same thing
differently. Different developers work in different ways just like
everybody else. As long as the end results are what I planned, I don't
really care too much about their particular process for getting there.
FYI, I export all my spec docs to Wiki-style HTML after writing them
in VoodooPad. I try to indicate whenever things are being shared
between web pages so the developer doesn't start building the same
thing twice. I also try to include as many "See: [link]" and other
crosslinks so the developers don't have to poke around the document to
find relevant information. It's all in one huge document with links
from page to related page.
I'll continue to do my informal interviewing of developers and report
if I find anything interesting.
-Dan
On Nov 2, 2007, at 2:56 AM, Bruno Figueiredo wrote:
> 1) We need a standardized visual language so that whenever we change
> jobs we don't need to learn yet another way to document things.
> Architects have their own visual language and it's consistent from
> the US to Japan. Any engineer or builder can pick up an architect's
> drawing and start building straight-away.
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