[IxDA Discuss] "web 2.0" prototyping
Will Parker
wparker at channelingdesign.com
Tue May 22 10:07:30 PDT 2007
On May 21, 2007, at 11:29 PM, Björn Simonson wrote:
> You're right in that many functions have no place in a prototype.
> But you nevertheless what the user to have a good idea of how
> elements will behave.
>
> I'm thinking that some kind of "interaction mood-board" would be in
> place. An interaction mood-board would show the user what she could
> expect from different elements in the prototype and aid in making
> the prototype seem more alive?
>
> Has anyone tried an approach similar to this?
I'm getting into the habit of maintaining a personal library of
interface behavior storyboards, focusing on the small details that
give designs their flavor but might get lost in a proto.
If reviewers seem to not 'get' the overall design, I whip out my
handy Moleskine Storyboard and give an impromptu description of the
intended behavioral details and a restatement of how these effect the
user experience.
One particularly good point to having these detail storyboards on
hand in a single collection is that it prompts discussion of
alternate behaviors _before_ code -- even proto code -- is written.
(Bring pens and a big sketch pad to the meeting; that way you'll keep
the non-IxD people engaged in specifics, and if you're lucky, you'll
get some real surprises.)
Yes, a few mood boards could serve the same purpose, but as part of
my training is in film animation, I'm more comfortable with
_storyboards_ focusing on the general layout and action in the early
stages, and mood boards as a way of showing alternative static visual
details.
- Will
Will Parker
wparker at ChannelingDesign.com
“I wish developing great products was as easy as writing a check. If
that were the case, then Microsoft would have great products.” -
Steve Jobs
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