[IxDA Discuss] Affordances in interface design
Mark Schraad
mschraad at mac.com
Tue Mar 6 19:21:59 PST 2007
I like to think of affordances as the space (or interaction) between
technology and the user's goals - or the "pure" activity. If I want
to make a traditional transaction with my credit card, the anding of
my card to the teller - and the showing of my ID are affordances. If
I make an online transactions I need to type in the number - and
include the expirations date and three digit code (or a PIN). The
affordances change with the enabling technology.
Anytime you change the mechanism to accomplish a goal or complete an
activity (most innovation) you will have a learning curve that
correlates to the level of change. Emulating the previous technology
can help the transition, but often times becomes cumbersome and
eliminates the economies gained with the new technology. Sometimes
innovation for a better process requires a (harsh) change. There are
lots of options for aiding the user through this transition.
No simple recipe here... but it sound like a great project.
Mark
On Mar 6, 2007, at 7:29 PM, Cecily Walker wrote:
> My question is this - does anyone have any resources that talk about
> affordances in application design? If you don't have any resources,
> I'll take opinions: how important is it that a "Create Invoice"
> screen resemble a paper invoice? How important is it that a payments
> screen looks like a check?
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