[IxDA Discuss] Core animation

Fred Beecher fbeecher at gmail.com
Tue Jun 12 07:00:38 PDT 2007


On 6/8/07, Jim Drew <cfmdesigns at earthlink.net> wrote:
>
> What we'll hopefully see, though, are an increase in subtle and ambient "animations", the sort which take us toward a "cinematic UI".  Select an object that can be dropped on some targets but not others, and the available ones "signal" that they are viable, so you don't have scrub over things to discover them.  Google pushpins which drop from the sky.  Widgets that "flip over" to show their backs.  Subtle animations to indicate movement, age, availability, etc.  All the things which make the virtual world slightly more real and/or slightly more whimsical.

I think that's an important insight. In one of the other permutations
of this thread, someone was talking about how there are a lot of best
practices around movement that have been in use for decades in the
movie making industry. This is probably a good place to start in order
to develop an understandable language (very very high-level patterns &
guidelines) for designing in this sort of technical context.

Take care,
Fred


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