[IxDA Discuss] UI as a sales pitch - Animated interfaces?
Fred Beecher
fbeecher at gmail.com
Tue Jun 12 04:04:52 PDT 2007
> On Jun 11, 2007, at 8:07 AM, Rich Rogan wrote:
> >
> > Note there is a broad body of visual flow knowledge which UI/UX
> > designers
> > can leverage and is often taught in film courses called "Camera,
> > Lights, Sound". The film and editing industry has been studying
> > transition
> > best practices for over 100 years. A "focused" ;) camera lights
> > sound and
> > editing course hits on a lot of the best practices.
On 6/11/07, Will Parker <wparker at channelingdesign.com> wrote:
> Having done my time sweating over hand-drawn animation cels back in
> college, I can tell you that every interaction designer owes it to
> their clients to spend serious think-time over a copy of 'The
> Illusion of Life: Disney Animation" (Johnston and Thomas, 1995, ISBN
> 0786860707). See also http://frankanollie.com/PhysicalAnimation.html.
>
> At the very least, do a Google on 'The 12 Principles Of
> Animation' (http://www.google.com/search?&q=12+principles+of
> +animation). Here's a PDF summarizing these: (http://
> www.dgp.toronto.edu/~karan/courses/csc2529/principles.pdf).
This is excellent! Both of these, I think, are great places to start
in order to develop guidelines & standards for animated UIs. Now,
let's see... does the local community college have film classes? : )
- F.
More information about the discuss
mailing list