[IxDA Discuss] Tog on the iPhone keyboard
Will Parker
wparker at channelingdesign.com
Sun Jul 1 23:33:51 PDT 2007
Comments on the iPhone touch-type from Tog's new iPhone article
( http://www.asktog.com/columns/072iPhoneFirstTouch.html )
Tog:
> An inherent problem with all finger-touch systems is that the
> finger, by definition, must obscure the object being touched
> (unless one has a giant screen with giant buttons). Apple has
> actually come up with a clever way to display the button anyway: As
> the user presses down on the "D" key, for example, a bigger image
> of the "D" key in a dialog balloon, as in a comic, appears just
> above the finger.
>
> Unfortunately, as far as I can tell, the balloon can only be made
> to display once the user had committed to the letter, thus acting
> to announce errors, rather than prevent them.
>
Excellent point, and he follows up with useful suggestions.
> The iPhone needs a two-level touch-sensing system. That would allow
> the user to press lightly on the keyboard to cause the dialog
> balloons to appear, then press harder as they confirm that the
> correct letter is displayed. Such direct feedback would accelerate
> the learning curve for the young while giving older people with
> large fingers—or arthritic fingers—an alternative to the
> frustration of high continuing error rates.
>
As I've mentioned on this list, looking for a two-plateau area-
coverage profile as the user goes from 'touch' to 'press' should be
easy enough to do. The question would be whether it's possible to
create a generic profile; if not, you'd have to have the touch device
and the user learn each others' styles over time.
> Force Feedback
>
> Another major win for the iPhone would be force-feedback, so users
> could "feel" the key has been pressed. For a long time, lack of
> such feedback was something taken for granted with touch screens,
> but no longer. It turns out that if you move the entire device up
> and down rapidly when the user has achieve sufficient contact,
> hammering the device against the finger, the user's brain
> interprets that movement as a physical click. It also turns out
> that cell phones all already have a device to move the phone around—
> the vibrator used as a ringer alternative.
>
Another vote for haptic feedback. I will take that as vindication.
> Of course, most cellphone vibrators move the phone in two
> dimensions, since they consist of motors with offset weights, but
> Immersion Corporation's VibeTonz technology replaces the rotary
> vibrator with one that goes strictly up and down. When that
> vibrator is triggered by a completed virtual keypress, the user is
> given just enough of a nudge to indicate to the brain that the
> keypress was successful.
>
See also the research on modeling the haptic illusion of different
shapes and types of surfaces using different vibration profiles.
- Will
Will Parker
wparker at ChannelingDesign.com
“I wish developing great products was as easy as writing a check. If
that were the case, then Microsoft would have great products.” -
Steve Jobs
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