[IxDA Discuss] Simplicity is Not Understood
Peter Bagnall
pete at surfaceeffect.com
Thu Jan 18 13:21:33 PST 2007
> The group that only had a superficial look at the items overwhelmingly
> chose the one with the most features. But the groups that had a
> chance
> to try them out overwhelmingly chose the easiest-to-use item,
> eschewing
> lots of features in the process.
>
> This is a fairly critical thing for a designer to know --- whether
> people will get to try what you design before or after their purchase
> decision.
So if you're a manufacturer, like Apple, who prides yourself on the
usability of you products then it makes sense to ensure that
consumers can really get their hands on your products and play before
they buy. Oh, and look - Apple Stores!! That's exactly what they do.
But it's not really in a stores interest (Apple needed the
integration to make it work) to do this generally, since it means
they need stock around that will get mucky, damaged, and so on. Most
consumer electronics stores (at least in the UK) have the stuff on
shelves in such a way that you can't play. TV's might be on, but the
remote control isn't available. MP3 players might be on show but they
have no power.
How would you persuade stores to display things in a way which would
allow customers to play? If we could work that out maybe we could
start to change the forces in play here.
> If I come across the source, I'll send it along. If someone else out
> there knows the study I'm referring to, I'd appreciate being reminded.
Hope you find it, I'd be very interested.
--Pete
----------------------------------------------------------
A brave man is a man who dares to look the Devil in the face
and tell him he is a Devil.
- James A. Garfield, 1831 - 1881
More information about the discuss
mailing list