[IxDA Discuss] What sets the 'best' interaction designers apart?
Dave Chiu
dave at d4v3.net
Fri Feb 2 21:58:11 PST 2007
On Feb 3, 2007, at 12:09 AM, Kevin Wong wrote:
> In any case, I'd like to hear more opinions about the characteristics
> of an Interaction Design. I feel like ethnographers and
> anthropologists are Interaction Designers as well. Just from a
> different perspective bringing in different deliverables that could
> still very well be creative.
I was taught that good interaction designers are able to "bounce"
between high level and low level tasks, and from that flexibility
derive their value.
The interaction design program I graduated from had a curriculum
which encompassed physical computing, graphical user interface
design, and service design. These were general categories, as any
single project might involve one or more disciplines. For example, a
service design project (high level) would inevitably involve some
kind of touch-point (low level) which would manifest itself in a
screen design or an object of some sort. The lines were definitely
blurred as designers developed working prototypes which in turn
informed the designs in an iterative process.
The students at my school were from all kinds of backgrounds, ranging
from industrial design to graphic design to architecture to computer
science to english (that would be me). At the end of the program, we
all had our particular interests and skills, so I don't think there
is a particular template for Interaction Design. I realize that's not
particularly helpful, but I think most of us left school more
confused about the definition than when we entered, and we certainly
all had our differing opinions.
So while I don't have any particular insight into what makes an
Interaction Designer (and any that I might have are certainly not
authoritative), I would agree that the characteristics of one would
have to include ethnography. I personally believe that an Interaction
Designer is more designer than developer, but that he or she must be
able to interface with developers, which in turn requires an
understanding of development to most effectively communicate design
requirements/implementation, etc. (It's a bit of a vicious circle as
far as I've found.)
I think that may be where the comments about hand-coding HTML come
from, as understanding lies in the doing, which in turn may lead to
better design around that particular technology's constraints.
Dave
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