[IxDA Discuss] "Design" in Interaction Design?

Murli Nagasundaram murliman at gmail.com
Thu Dec 20 04:26:21 PST 2007


Rich, I would respectfully disagree.  The foremost talent needed in being an
INTERACTION designer is the ability to understand, codify, structure and
support INTERACTIONS between humans and interactive artifacts (and between
humans THROUGH interactive artifacts).  Plus the talent to design things,
which involves creativity and problem solving skills.  Plus insight.
- murli

On 12/20/07, Rich Rogan <jrrogan at gmail.com> wrote:
>
> I think the foremost talent needed in being an "Interaction Designer" is
> the
> ability to "Design", defining "Design" as the ability of "creative problem
> solving" in "a spacial manner for users".
>
> --
murli nagasundaram, ph.d. | www.murli.com |  murli at murli.com | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.


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