[IxDA Discuss] "Design" in Interaction Design?
Andrei Herasimchuk
andrei at involutionstudios.com
Wed Dec 19 13:12:40 PST 2007
On Dec 19, 2007, at 12:39 PM, Robert Hoekman, Jr. wrote:
> Ditto. I've had plenty of practice, but I'll never be half as good
> as a real
> visual designer.
I've long hated the term "visual designer." It's really nothing more
than a cop out in this field and I hope people will start to drop it
one of these years.
Practically speaking, anyone who designs interactive software or
digital products needs to be good at the core basics of graphic
design. No ands, ifs or buts about it. This is effectively type,
color and layout. (Layout meaning general composition and the grid.)
There are larger components of graphic design that one should try to
become good at if possible, but are not necessarily required. These
are basically illustration and photography. Illustration leads to
icon design and other visual stylistic elements of a product.
Photography should be pretty well understood. To master either
illustration or photography can take many years if one doesn't have
the raw talent. For those that don't have the raw talent, I can see
where they might not feel comfortable, and thus might attribute
"visual design" to cover all of graphic design instead of segmenting
illustration and photography on their own. For the record, I'm not
that good at illustration outside of my own personal sketching style.
That doesn't mean I don't consider myself a pretty damn good graphic
designer.
Becoming reasonably competent with type, color and layout is -- to be
completely blunt -- quite easy. Mastering it to the likes of a Paul
Rand might take more, but general competency doesn't take massive
amounts of raw talent to achieve a core level of acceptable craft
with these elements. It really only takes a desire to understand how
those three design components work together and a lot of practice
using good graphic design principals every day and with every thing
you touch. This means every memo you write, every blog you design,
every design deliverable you create... all of it should be places
where you are practicing good graphic design to keep the design
muscle in constant use.
In fact, type, color and layout are the easiest components and skills
to master as a designer, especially given the technology that
provides access to implement type, color and layout in the general
work we do every single day.
If you look at my blog, http://www.designbyfire.com, you'll see that
I did very little *except* focus on type, color and layout. While I
like my personal brand, the logo is a small part of the overall
design. The core is nothing more than focusing attention to the color
choices, the type and how the layout works. The javascript fade is
nothing more than an experiment, and one I need to revisit to fix URL
resolution of my content.
But when you look at DxF, you have to notice every single little
detail about these three things because one little change rips the
entire effect apart. Where I use all caps, where I don't. What the
leading value is of my body copy. Where I use color and and where I
don't. What spacing I use before and after paragraphs. How many
characters are used per line. Even the little Bodoni ornaments I use
to end articles or split the title from the date. (One is a rightside
up, the other upside down, a nod to indicate start and end.)
Becoming good at type, color and layout is basically like learning
the guitar or any musical instrument. You have to practice. Period.
No matter what, you ave to practice, practice and practice some more
until it becomes second nature. If you don't, you simply won't get
good at it. Avoiding it, making claims that you are not a "visual
designer" won't help. The good news is that there are tons and tons
of resources available to get started with these three core graphic
design principals.
The even better news is that practicing is easy since you have to
create design deliverables in you every day line of work. There's
really no excuse to avoid it imho.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. andrei at involutionstudios.com
c. +1 408 306 6422
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