[IxDA Discuss] "Design" in Interaction Design?
Robert Hoekman, Jr.
robert at rhjr.net
Wed Dec 19 12:39:05 PST 2007
> - You should have keen powers of observation (for observing how people
> do what they do)
> - You should have a knack for (or at least an ability to) discerning
> patterns in what you observe
> - You should be genuinely empathetic, able to put yourself in someone
> else's shoes. Or desk chair. Or cockpit. Etc.
> - You should be an excellent verbal communicator and a competent
> visual communicator (you don't have to be Andy Warhol, Jonathan Ive,
> etc.,
> but you have to be able to get your ideas across)
> - You should be able to play well with others
> - You should be able to think logically, sequentially
> - You should be able to accept and be receptive to feedback
That is an excellent list. These are definitely the character traits I see
in the best interaction designers.
Frankly, I would
> make a *hideous* visual designer. But what I do do well is to play nicely
> with people who *are* visual designers.
Ditto. I've had plenty of practice, but I'll never be half as good as a real
visual designer.
I can work with them during the early stages of design to understand where
> they're going and communicate where I'm going. I can check in with them
> throughout the process. And finally, I can offer critiques on how the
> visual
> design will affect users and their interactions with the system. In this
> situation, everyone focuses on their area of expertise, which in my
> experience leads to some really great products.
Ditto again. And I strongly believe the aesthetic has a big impact (for the
sighted anyway), so I pay close attention to it.
-r-
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