[IxDA Discuss] how to test GUI requirements

Bryan Minihan bjminihan at nc.rr.com
Tue Dec 4 09:52:59 PST 2007


I agree with Pauric.  This was our biggest sore point at my last company,
too.  Manual testing was the only way we could catch all but the most
fundamental design flaws.  One thing that helped with the manual testing was
having the tester involved with the design process.  We occasionally ran an
extra usability study session against the initial design prototype with the
operations, support and test team members (sometimes the same person =])
just to make sure they knew what to look for.  Obviously, that adds even
more time, so we couldn't always do it.

Perhaps the evolution of prototyping applications that document in more
detail will eventually yield automatic tests against design & behaviors.
Might happen right around the same time robots take over the world =]

Bryan
http://www.bryanminihan.com

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of pauric
Sent: Tuesday, December 04, 2007 9:19 AM
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] how to test GUI requirements

Sorry I cant be of help, but I share your pain, wanted to let you
know we drew a blank and rely on expensive manual testing.




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