[IxDA Discuss] A question about Personas
Petteri Hiisilä
petteri.hiisila at ixdesign.fi
Tue Aug 21 10:52:52 PDT 2007
> I am wondering if it would be valuable to create a repository of
> personas as
> templates or starting points for interaction design. Does such a
> thing exist
> already? Would a persona repository be of value to design
> professionals? If
> a repository would have value I envisage an interchangeable format
> (?XML) to
> give some structure to the data. Even if a persona definition is
> mostly
> narrative I believe a good persona would have some important
> attributes.
Personas do have attributes, and they are the source of the
narrative. We've also thought about making some kind of repository of
the research data, but it isn't really needed.
It has been far more important to spend the limited time we have with
real users. You personally, if you're going to be the interaction
designer. For a simple consumer product we tend to interview 10-20
people. For complex enterprise product set we tend to interview 40-80
people, including end user (candidates), subject matter experts and
stakeholders.
There's a well defined and reproducable way to create personas, and
tons of ways they have been misunderstood. Personas were first
mentioned (popularized) in Alan Cooper's "The Inmates Are Running the
Asylum : Why High Tech Products Drive Us Crazy and How To Restore The
Sanity" in 1999, but that book didn't describe how to make them ... ;)
From the same source came "About Face 3: The Essentials of
Interaction Design", in 2007 which finally (!) explains in detail how
Cooper - the source - actually creates personas. I took their
Interaction Design Practicum in 2004, which was the best career move
I've ever made. Highly recommended. Take yourself, your colleague and
your boss there if you can. Read those two books before you go to get
everything out of it.
Some things to help you in the beginning, I hope I'm not too vague.
Do:
+ Perform the user interviews personally, with a partner.
+ Interview and observe until you you have a firm feeling that
you know thy users. There comes a point where you can guess
their answers pretty well in advance. You'll know it.
+ Research all the literature about the subject matter and interview
experts until you've become an expert too. It's good to be a
subject matter expert and a designer, but you need to keep those
roles separate.
+ Base your personas in behaviors and goals, not demographics,
eating habits or which car they drive. (check the books and/or
take the Practicum for essentials on this.)
+ Behavioral variables are the source of the narrative. Well
written personas will encapsulate behavioral information
"between the lines", and further repositories won't add much
value. This may be hard to understand/accept at first.
+ User personas as actors in your scenarios. Start with high-level
context scenarios describing the future behavior. No interface
details yet.
+ Create high-level requirements based on personas and high-level
scenarios.
+ Use these requirements to come up with the actual design. There
are (almost) repeatable methods for design, and I prefer Cooper's
Goal-Directed Design. They know everything about personas and are
helpful even after the practicum when you need tips or ideas.
+ Define the detail level interactions and scenarios using
your personas and elaborating on the high-level scenarios.
+ Use a lot of paper and whiteboard, or even napkins during
the design process!
Don't:
- Don't design with a persona set that isn't based on thorough
user observation and interviews. You'll lose credibility and
make guesses. Users will surprise you often in the interviews.
- Don't design with a set that wasn't researched for this product
or service. It's an exception that the same set works with a
different product.
- Don't bake the scenarios inside personas. They are meant to
describe how 1) people behave 2) right now. They are NOT
meant to describe how the design will behave in the future!
(Use separate scenarios for that and add details step by step)
Personas are tricky business. I suggest that you do some reading
first and pick up an easy pilot project to become familiar with the
tool and to make a positive impact inside your organization.
About personas:
http://www.cooper.com/insights/journal_of_design/articles/personas/
The Origin of Personas
Taking Personas Too Far
Getting from Research to Personas: Harnessing the Power of Data
Perfecting Your Personas
About organization, process and pilot project issues:
http://www.cooper.com/insights/journal_of_design/articles/index.html
Design Research: Why You Need it
Ten Ways to Kill Design
5 Ways to Get the Most from In-House Designers
The Iteration Trap
About behaviors and features:
http://www.cooper.com/insights/journal_of_design/articles/
features_talk_but_behaviors_cl_1.html
I hope this helps you forward. Good luck!
Petteri
--
Petteri Hiisilä
Senior Interaction Designer
iXDesign / +358505050123 /
petteri.hiisila at ixdesign.fi
"Simple is better than complex.
Complex is better than complicated."
- Tim Peters
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