[IxDA Discuss] [JOB] User Interface Developer - Telecommute[RECRUITER]
A S
aschechterman at gmail.com
Thu Aug 2 10:29:48 PDT 2007
All, Some thoughts a while back, from Alan Cooper and Kim Goodwin,
perhaps related to this thread . . .
http://webword.com/interviews/cooper.html and
http://www.cooper.com/insights/journal_of_design/articles/can_programmers_do_interaction_1.html
- AS
=====
Andrew Schechterman
www.linkedin.com/in/andrewschechterman
aschechterman at gmail.com
=====
On 8/2/07, Michael Micheletti <michael.micheletti at gmail.com> wrote:
> My perspective is that, if I look back over the last 15 years or so, I come
> pretty close to meeting those requirements.
>
> But there's a real problem of focus that's missing from a soup-to-nuts job
> description like this one. What I've noticed is that, as I've grown as a
> designer (especially in visual design work), my development skills cool
> down. If I wanted to get hot again as a web or Java dev, I'd need to devote
> serious time to it and leave Photoshop on the shelf. Domain skills the same
> way - I'm up on group communications now, but much of the CRM, logistics,
> and telephony stuff I used to do is buried in the gray matter somewhere.
>
> I'm a real believer in the "big tent" idea of design, and enjoy being able
> to exercise craftsmanship in designing and building interfaces, but there's
> a real practical limit in how good a single person can get in so many
> different areas. There's also a difference between "programmer mind" and
> "designer mind" that is all too easy to miss when you're acting as both.
> When the designer has their "programmer mind" engaged, you may not get such
> great design results.
>
> Michael Micheletti
>
> On 8/2/07, Katie Albers <katie_albers at yahoo.com> wrote:
> >
> > The main problem for me -- as an employee -- is that I
> > wouldn't want to work for a company that thought
> > things through so poorly that they couldn't tease out
> > the bits of what they really need, what really needs
> > to go together, and how to define and group their
> > actual needs into a job description that isn't
> > laughable.
> >
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