[IxDA Discuss] Brainwaves as Input Method
Dan Saffer
dan at odannyboy.com
Mon Apr 30 07:20:38 PDT 2007
A convincing twin of Darth Vader stalks the beige cubicles of a
Silicon Valley office, complete with ominous black mask, cape and
light saber. But this is no chintzy Halloween costume. It's a
prototype, years in the making, of a toy that incorporates brain wave-
reading technology.
Behind the mask is a sensor that touches the user's forehead and
reads the brain's electrical signals, then sends them to a wireless
receiver inside the saber, which lights up when the user is
concentrating. The player maintains focus by channeling thoughts on
any fixed mental image, or thinking specifically about keeping the
light sword on. When the mind wanders, the wand goes dark.
Engineers at NeuroSky Inc. have big plans for brain wave-reading toys
and video games. They say the simple Darth Vader game — a relatively
crude biofeedback device cloaked in gimmicky garb — portends the
coming of more sophisticated devices that could revolutionize the way
people play.
Technology from NeuroSky and other startups could make video games
more mentally stimulating and realistic. It could even enable players
to control video game characters or avatars in virtual worlds with
nothing but their thoughts.
<http://news.yahoo.com/s/ap/20070430/ap_on_hi_te/mind_reading_toys>
<http://www.neurosky.com>
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