[IxDA Discuss] Thoughts on Interaction Design
Challis Hodge
challis at experiencepeople.com
Sun Apr 1 05:22:12 PDT 2007
Juhan wrote:
> As designers, if we're not changing behavior we're either improving
> the environment that surrounds a service and/or improving the
> service
> itself.
>
> The big goal for amazing design is centered around CHANGING BEHAVIOR.
Juhan, I'm confused by this. Seems to me that changing behavior may or may
not be a factor. If so it must be accounted for lest an amazing design nopt
succeed. Behavior Change might be pivotal, integral, or critical but usually
not central!?
-challis
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