[IxDA Discuss] Prototyping tools for mobile game app.
Barbara Ballard
barbara at littlespringsdesign.com
Tue Oct 31 13:26:51 PST 2006
Wendy,
Flash Lite gets you many Verizon phones as well, but I don't have a
good list. BREW would get you all Verizon phones and some European
phones. You can also try pure J2ME (Java Mobile), but in a "build
environment" like J2ME Polish. This is used to remove some of the
vagaries of deploying to multiple phones, and you can use high-level
widgets and then style them with CSS. The game play itself would
undoubtedly still be a Canvas, but this gets you much faster to
market.
On 10/31/06, Wendy Fischer <erpdesigner at yahoo.com> wrote:
> [Please voluntarily trim replies to include only relevant quoted material.]
>
> I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.
>
> I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.
>
> I'm not finding a lot. WAP isn't going to do it for me and Flash Lite seems like its available on a limited number of handsets, which tend also to be smartphones.
>
> Any ideas, I'm stumped.
>
> -Wendy
>
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--
Barbara Ballard
barbara at littlespringsdesign.com 1-785-550-3650
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