[IxDA Discuss] "Interface-Free" Interface

Oleh Kovalchuke tangospring at gmail.com
Mon Oct 30 15:07:53 PST 2006


On 10/29/06, Mark Schraad <mschraad at mac.com> wrote:
>
>
> I love this stuff, and frankly think it has some real world
> application (see it soon as a tool for CSI characters on TV). But the
> introductory statement is either premature or a bit grandiose.


Indeed, the interface has not disappeared. The presenter said "Oops" at some
point - that is unadultered comment on the interface (from the interface
designer, no less).


As far as real world applications are concerned, it would be fun to play the
World of Warcraft with the multiple input screen shown in the video.
Moreover two or more players could play the game off-line at one oversized
screen (coming soon to the video arcade near you).



By the way, the multiple input, touch interface has been implemented a while
ago. Quite successfully I might add. It is 'Dance, Dance Revolution'.



Upon testing this particular interface I can validate Alan's points:

   - The pointing devices are very large: feet. The input is achieved via
   foot-wide pads.
   - The interface induces the fatigue and might lead to weight loss
   among dedicated users (that's Chris' point).
   - The feedback can be frustratingly uncertain and demands uncommon
   precision and training.

See http://www.youtube.com/watch?v=P-h-uXuJRDI for contextual usage.

Less common variation with input from both feet and hands:
http://www.youtube.com/watch?v=Mv7GtwVsXPU (includes emotional feedback from
the focus group in the title of the clip).


-- 
Oleh Kovalchuke
Interaction Design is Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm



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