[IxDA Discuss] Innovation and User Expectations

Onny Chatterjee achatterjee at daed.com
Mon Nov 6 15:54:39 PST 2006


I believe this is gets back to the prioritization of user needs. The primary
need that users have from videogame is interactive entertainment. Somewhere
after that comes: "a way to interact to produce that entertainment." Lower
down the list is: "a joystick." If you have a way to better address a
higher-level need at the expense of a lower-level one, you are less likely
to get pushback. Of course, prioritizing needs isn't easy and finding that
tipping point (where the increased benefit out-weighs the cost of change),
isn't either.

-Onny



On 11/6/06 6:22 PM, "Ryan Nichols" <ryan at apples-to-oranges.com> wrote:

> [Please voluntarily trim replies to include only relevant quoted material.]
> 
> I disagree, I don't think it has much to do with world of videogames at
> all. This same innovation can be applied anywhere. The key difference is
> simply user expectations, but only in regards to what they already know.

> Ryan Nichols
> Creative Director
> Apples To Oranges
> 
> Alan Wexelblat wrote:
>> [Please voluntarily trim replies to include only relevant quoted material.]
>> 
>> I think Robert R has it exactly right.  In the world of videogame
>> consoles, the user expectation is to be surprised, entertained, and
>> engaged.  The method for doing that isn't really the point of the
>> expectations.  
>> 
>> --Alan


Onny Chatterjee

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