[IxDA Discuss] "Elements of Interaction Design"
Dan Saffer
dan at odannyboy.com
Sat May 20 12:23:43 PDT 2006
On May 20, 2006, at 11:25 AM, Adler wrote:
> what do you mean by elements, then?
I meant the basic, raw things that interaction designers have to
manipulate within a product or service. Changing or manipulating any
of them (time, space, motion, appearance, sound, texture) can alter
the service in profound ways. An ATM machine displaying twice as fast
becomes a video game, for example. A laptop grown in size to a wall
will change significantly how and where it is used.
People and context are important, sure. I'm not discounting them. I'm
just not quite egotistical enough to suggest that interaction
designers manipulate them as directly as the other elements. It's
more of an indirect affect. I would say that through using the
elements, we are able to change both context and human behavior,
however. By putting a button in a certain place on screen, I change
the how the screen looks and cause people who need to push that
button to move their mouse there. Am I affecting people and context?
Yes, but only indirectly. It might be splitting hairs, but that's how
I chose to do it. Your milage may vary. :)
Dan
More information about the discuss
mailing list