[IxDA Discuss] "Elements of Interaction Design"
Simon Asselbergs
interaction-designer at lycos.com
Fri May 12 07:42:04 PDT 2006
H!
I think our task is related to _anything_ the user
experiences directly and indirectly related to software.
Ofcourse you can narrow it down to the most appearing tasks
on a standard job. But of course you can see interaction
design as an artform, where every new interaction statement
could also be a redefinition of the artform itself. Why
narrowing yourself if you can extrude?
But I don't use to much things like a description of
elements. They are just some criteria you can use to describe
things. When designing things, I at least have a design
rationale build from very fine grained design descisions,
most of the time I don't need to think of such huge elements.
No design context is the same. Models or descriptions of
processes don't guarantee a good interaction design. Only users
can.
The rest is only creative inspiration. In such cases I personally need
a lot of new material to get inspired to innovate. Some people
may find these elements inpiring, the others scientific stuff,
or just any kind of communicative art, or last but not least
experience. Limitations can also inspire to do new things.
Cheers,
simon
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