[IxDA Discuss] "Elements of Interaction Design"

Simon Asselbergs interaction-designer at lycos.com
Fri May 12 07:42:04 PDT 2006


 H!

 I think our task is related to _anything_ the user
 experiences directly and indirectly related to software.
 Ofcourse you can narrow it down to the most appearing tasks
 on a standard job. But of course you can see interaction
 design as an artform, where every new interaction statement
 could also be a redefinition of the artform itself. Why
 narrowing yourself if you can extrude?

 But I don't use to much things like a description of
 elements. They are just some criteria you can use to describe
 things. When designing things, I at least have a design
 rationale build from very fine grained design descisions, 
 most of the time I don't need to think of such huge elements. 
 No design context is the same. Models or descriptions of 
 processes don't guarantee a good interaction design. Only users 
 can. 

 The rest is only creative inspiration. In such cases I personally need
 a lot of new material to get inspired to innovate. Some people
 may find these elements inpiring, the others scientific stuff, 
 or just any kind of communicative art, or last but not least 
 experience. Limitations can also inspire to do new things.

 Cheers,

 simon



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