[IxDA Discuss] "Elements of Interaction Design"

Dan Saffer dan at odannyboy.com
Fri May 12 07:38:01 PDT 2006


On May 11, 2006, at 6:19 AM, Dave Heller wrote:

>
> The big thing that I think is missing from Dan's piece is the allegory
> for IxD to "negative space". I have a posting that tries to explore  
> what
> negative space might mean for IxD:
> http://synapticburn.com/comments.php?id=107_0_1_0_C

As I noted on Dave's blog, I think negative space is simply the  
element of time, acting like a rest does in music. There is no  
negative space between pressing a key and seeing a letter appear on  
the screen, only time passing. It's time that creates the rhythm of a  
product.

Dan





More information about the discuss mailing list