[IxDA Discuss] "Elements of Interaction Design"
Jonas Löwgren
jonas.lowgren at k3.mah.se
Fri May 12 00:40:30 PDT 2006
Dave writes on one of the mentioned blog pages:
"All in all, I think that Dan’s chapter is a great start for
important work that will be very relevant to a studio education in
IxD. I hope schools look at this type of break down and start
developing curricula around it."
As an interaction-design studio educator, my experience is that
general taxonomies such as Dan's are double-edged swords. One one
hand, they are very useful for experienced people to structure and
communicate their practical knowledge. It seems that the kind of
practical knowledge best suited for such structuring is evaluative
knowledge (the ability to assess and judge designs) as opposed to
generative knowledge (the ability to create designs).
On the other hand, inexperienced learners typically do not benefit
from reduction into aspects -- what they seem to need the most in
early stages is generative knowledge, which requires more holistic
entrances into the field. Specifically, the first priority is for the
learner to build a repertoire of examples and core ideas in the
design field or design genre of interest. (This is one of the reasons
for the long-standing tradition in any mature design field of
maintaining a canon of important designs.)
However, I am not saying that there is no value in general aspect
taxonomies. I can see how they would be very useful in structuring
reflection and discussion around examples and other, more holistic,
units such as the notion of desirable experiential qualities. This
could hold in teacher-student dialogue during the design process as
well as in presentations, critiques and other reflective assignments.
But I would certainly not develop a curriculum around it, if that is
taken to mean a module on Motion, followed by modules on Space, Time,
Appearance, and so on.
My approach is rather to structure a curriculum by design genres
(labels I would use for modules are on the level of Mass media and
interactive media, Pervasive computing, Interactive visualization,
Calm computing, and so on) and bring general aspects such as Dan's
suggestions and Dave's additions to bear as needed to support
reflection and assessment in each of the genres addressed.
Jonas Löwgren
----
Arts and Communication
Malmö University, SE-205 06 Malmö, Sweden
phone +46 7039 17854
web http://webzone.k3.mah.se/k3jolo
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