[IxDA Discuss] Semantics of The Elements of UX
Katie Albers
katie at firstthought.com
Tue Jun 27 08:44:50 PDT 2006
>[Please voluntarily trim replies to include only relevant quoted material.]
>
>I am not sure if you are getting the point of Gould. When things
>don't make sense to others and your vision brings clarity... then you
>have something. The notion of hard or easy seams misplaced here. Are
>you going through the motions of a rote process??? Or are you taking
>the time and effort to push your personal capabilities or expand the
>knowledge base, toolset or conceptual framing of the discipline? In a
>field such as IxDA, increasing its importance in the eyes of the
>uninformed is a charge that each of us should take on
>enthusiastically. If it is not important enough for that sort of
>effort... why would you even be on the bus?
>
>Mark
Well, I'm absolutely certain for a variety of reasons that I
understand what he meant. What I'm not sure of is precisely what you
mean.
The origin of this part of the discussion was framed in terms of hard
vs. easy. In this context, "hard" appears to mean things which the
person in question finds difficult, and or unpleasant to complete. So
far as I can tell, it's been unrelated to complexity, expansiveness,
contribution, personal learning or other factors. From all
appearances "It's hard" has been used as a synonym for "It found it
unpleasant."
Actually, it's been my experience that there is a high positive
correlation between the group of people who pursue a practice by rote
and the group of people who consider it "hard".
Mark is right, though, hard and easy are not particularly useful
concepts here, if for no other reason than that they tend to lead to
confused context.
My point, though, is very simple: As a discipline we are poorly
served if we speak of what we do as "Easy" outside that discipline.
It gives people the impression that anyone can do it...and if that
were true the entire Web would be a much different space. Not to
mention all the other contexts of UX. We do, however, suffer under
the pervasive belief that UX is easy, i.e., anyone can do it.
Expertise and experience tend to be harder and harder to isolate the
further you get in a profession. If I were to say "I haven't done
anything hard" it would mean "I almost unconsciously applied a body
of knowledge gained through 15 years of study, courses, reading,
experience with very similar issues, the collective knowledge and
wisdom of those I've worked with over the years and a variety of
other resources and this is the best response under these
circumstances." What people who aren't well-versed in UX will
probably *hear* is "Oh, it's no big deal. Anyone can do it." I'd much
rather see us think and talk in terms of complexity, new problems,
conceptual thinking, and so forth.
kt
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