[IxDA Discuss] design by committee??
Todd Warfel
lists at toddwarfel.com
Wed Jul 19 05:44:52 PDT 2006
First and foremost, when faced with design by committee, data is your
best defense and offense. If you have the data to back up your design
decisions, then it becomes more difficult for the committee to
challenge. They'll still try, but data typically beats out opinion.
A few practices we live by at Messagefirst that have helped over the
years:
1. Base decisions on data, not opinion.
2. Use multiple research methods to gather data (e.g. interviews,
ethnography, card sorting, usability testing)
3. Create a set of personas based on multiple inputs. We always use
three: the business unit, customers (or customer advocates), and
someone we know personally that fits the profile - this helps keep us
grounded.
4. Discuss design decisions around the personas, not around anyone's
opinion at the table or "the average user." The average user
translates to "Here's what I think, based on my experience..."
5. Have a plan B. Having a plan B enables you to compromise when
necessary, but still come up with a good design decision.
6. Design. Test. Adjust.
As a quick example, earlier this year, when working on the redesign
for a financial research firm, we insisted on doing usability testing
up front on the existing site to gather data on what worked and what
didn't, and more importantly to what extent things were broken
(severity). The partnering firm we worked with didn't sell usability
testing up front as they should have because "They didn't think the
client wanted to do it."
Several weeks later, when we were discussing some innovative design
ideas, something very different from what they had done in the past,
something that nobody else in their space was doing yet, but
something we've done in another space, tested and which performed
incredibly well, the client wouldn't bite. We could back it up with
data from the other space we'd done it in, but they were concerned
that it wouldn't work in their space and we didn't have any testing
data for them to back up our claims.
After the meeting, our partnering firm told said, "Well, let that be
a lesson to us. Todd, I should have listened to you and insisted that
we do testing up front. In the future, we'll make sure we make that
part of the proposal."
Data. It makes a real difference.
On Jul 18, 2006, at 9:22 PM, Dave Cronin wrote:
> - Base your decisions on ethnographic research. I've found few
> things that silence critics as quickly as apt anecdotes and
> observed behavior patterns.
>
> - Define (and agree on!) the problem before proposing or evaluating
> solutions.
>
> - Figure out constructive ways for the whole project team to
> participate early enough in the process to entertain divergent
> thinking without it becoming counterproductive. I'm not necessarily
> advocating playing with legos or brainstorming (though those are
> both fun).
>
> - Depersonalize solutions by focusing on serving the needs of
> personas/user models/roles/whatever you like to use (i.e. it's not
> about "my idea" versus "your idea," but about serving the needs of
> "nancy.") This also helps with the defining the problem bit.
Cheers!
Todd R. Warfel
Partner, Design & Usability Specialist
Messagefirst | designing and usability consulting
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Email: todd at messagefirst.com
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In theory, theory and practice are the same.
In practice, they are not.
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