[IxDA Discuss] How to hire a good IxD

Mark Schraad mschraad at mac.com
Fri Jul 7 09:51:21 PDT 2006


David nailed this! HR is of very little help in hiring nearly any but  
the most rudimentary of production graphic designer.

In a DMI article that Chris Conley (IIT and Gravity Tank) wrote  
entitled "Leveraging Design's Core Competency" he writes with the  
perspective of a designer's self evaluation and what they might  
contribute. But they can be very helpful in an inverted evaluation of  
talent as well.

With apologies to Chris and DMI - I will cut and paste:

 >>

1.The ability to understand the context or circumstances of a design  
problem and frame them in an insightful way

2.The ability to work at a level of abstraction appropriate to the  
situation at hand

3.The ability to model and visualize solutions even with imperfect  
information

4.An approach to problem solving thatinvolves the simultaneous  
creation and evaluation of multiple alternatives

5.The ability to add or maintain value as pieces are integrated into  
a whole

6.The ability to establish purposeful relation-ships among elements  
ofa solution and between the solution and its context

7.The ability to use form to embody ideas and to communicate their value

<<

I realize that this is a bit tangential and not specific to UI or UE  
designers, but they are still quite relevant.

Mark




On Jul 7, 2006, at 10:59 AM, David (Heller) Malouf wrote:

> There is so much to hiring a good designer and often HR departments  
> are of very
> little help because they have little to no experience working with  
> designers
> and thus don't understand that they are not like the rest of the
> development/production team.



Mark Schraad
mschraad at mac.com


"Surround yourself with people that you admire and desire to be more  
like."





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