[IxDA Discuss] Community design?
Robert Hoekman, Jr.
rhoekmanjr at gmail.com
Thu Dec 28 11:06:33 PST 2006
You should know CSS (and as many other technologies as possible, at least at
a high-level) so you can better understand the possibilities of the web and
can design effectively within those constraints. You should also know how to
shout so that you can go to the mat when it becomes necessary (if this
happens often, however, either you or your employer needs a new attitude).
More important than both, however, is learning to be convincing. The best
thing you can do for your own sanity, the betterment of the company, etc, is
to learn to convince people you can lead them down the right path (I'm
assuming here that you can lead them down the right path) and then do it. Do
this a few times, and you won't have to work nearly as hard convincing them
later on.
If personas are what you need to be convincing, then so be it. Mostly,
though, it's about presenting a solid case for every argument you make and
every design you propose, backing it up with evidence, and following through
with it.
-r-
On 12/28/06, Sunandini Basu <sunandinibasu at gmail.com> wrote:
>
> Hi
> Just curious:
> In my company (an internet media company) design happens over a group
> session involving writers and business people, and of course, designers.
> Can good design really happen this way? Usually the designers (who are
> outnumbered and softer-spoken) get over-ruled by self-skilled content
> writers. I'm wondering whether to improve my shouting skills or work on my
> CSS?
> Cheers,
> Soo
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