[IxDA Discuss] Common design mistakes?
Nathan
nathan at nathan.com
Mon Aug 14 23:08:00 PDT 2006
Apologies if these were already mentioned and I just missed them:
1) using a metaphor or simile that isn't appropriate or useful
2) using said metaphor or simile beyond it's usefulness (so that the
understanding or functionality is limited by the metaphor)
3) building profiles/personas based only on demographic data instead
of psychographic attributes (this leads to an unconscious cheat of
simply developing for yourself, only in the guise of a "different"
person)
4) building scenarios only for most obvious processes for optimally
informed users (what about challenged users? what about help?)
5) not recognizing/appreciating when other team members (engineers,
project managers, etc.) make valuable design suggestions
6) not realizing that all design is team-oriented and not "designer
vision"-driven
7) not understanding or being prepared for their work to be critiqued
(by team and/or client)
8) not challenging the purpose and un/stated goals and messages of a
project when they make no sense for the user or offer no value to users
9) not understanding or appreciating scheduling (time to market) and
financial (budget) implications of their work. Part of this is also
not realizing that most products and services need to make financial
sense for organizations to create them.
BTW, these aren't just problems with "young" designers. I see them
all of the time with experienced designers, too.
________________________________________________________
Nathan Shedroff WEB www.nathan.com
Experience Strategist
22 Cleveland Street NET nathan at nathan.com
San Francisco, CA 94103
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