[IxDA Discuss] Common design mistakes?
LukeW
luke at lukew.com
Mon Aug 14 08:55:55 PDT 2006
Hi Jenifer, Here's some of the common issues I encounter:
1. Too often, everything on a Web page looks the same and users don’t
know where to start. Conversely, everything looks very different and
users end up bouncing between elements that are competing for their
attention. An effective hierarchy employs just enough meaningful
differentiation to walk users through the unique content and actions
on a page in a purposeful order. Personally, when I design a site, my
first iteration is often quite heavy graphically. As I put together
the visual hierarchy, I end up with more unique visual treatments
than the design actually needs. At that point, it’s a good idea to
work through the elements on the page again and bring more visual
consistency to related elements.
2. It’s also very valuable to look at the visual design from the
perspective of what is absolutely necessary to communicate. Do you
really need a different background, font size, font color, and drop
shadow to distinguish that content? Would just a background color
suffice? A common tendency I see is over designing, such as employing
too many different colors and too many different graphic elements,
which ultimately result in visual noise or just design-for-design’s
sake.
3. Junior designers rarely frame their solutions in the context of
the problem they are trying to solve and instead just jump right into
presenting mock-ups. By first outlining the problem definition,
designers can focus stakeholder feedback on how well the design
addresses their goals. If the proper high-level definition is not
present to provide context, feedback can quickly turn into a critique
of the mockup not the solution. After all, it’s much easier to have
an opinion on font sizes and color choices than on the right
strategic positioning of an important product.
4. Junior designers often come overloaded with mock-ups. Whenever a
designer (be it an interaction designer, an information designer, or
a visual designer) presents a client with too many options instead of
a clear recommendation, they risk undermining their value and opening
themselves up to “design by committee”. The message is “I don’t know
enough about your users or goals so you pick what works best.” Now
the design is in a non-designer’s hands (who may very well be
wondering why he hired a designer in the first place).
On Aug 14, 2006, at 8:05 AM, Jenifer Tidwell wrote:
> I'm thinking of mistakes like these:
>
> * Inability to use visual hierarchy to properly structure a page.
> * Poor use of alignment, grouping, and whitespace, leading to a page
> that's easy to misread.
> * Content-thin pages, requiring too many clicks to get something done.
> * Not anticipating user goofs, thus requiring users to reenter
> information or otherwise repeat themselves.
> * Thoroughly gratuitous -- and irritating -- use of animation.
::
:: Luke Wroblewski -[ www.lukew.com ]
:: Principal, LukeW Interface Designs
:: luke at lukew.com | 408.879.9826
::
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