[IxDA Discuss] Learning to design - critiques

Oleh Kovalchuke tangospring at gmail.com
Tue Aug 1 12:11:03 PDT 2006


Actually, if you believe Gallup polls (http://tinyurl.com/zncea), in the
real world it is much easier to work with personal strengths, not against
them. Some people are better at creating, others at critiquing. Both are
valuable skills, however I would second Peter's opinion on hiring creative
Interaction Designer. Couple years of experience is a long time for someone
willing to learn.

-- 
Oleh Kovalchuke
Interaction Design is Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm


On 7/31/06, Donna Maurer <donnam at maadmob.net> wrote:
>
> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
> peter sikking wrote:
> > have already come to the conclusion that they don't have it.
> > I say that if they did not get it by now, they never will.
> >
> Why not? I didn't say they had been in the industry forever and never
> developed design skills. Most are fairly new to the industry (couple of
> years experience) and have naturally started at the easy point, learning
> UCD techniques. They are smart, capable people who will probably make
> good designers with some training, support and experience.
> > You describe what is a good usability team. Why take them
> > out of their comfort zone and reduce their productivity to
> > a crawl. Get an interaction architect in and work _together_.
> > In a limited amount of time, you can get fantastic results.
> >
> Yes, but there's this real world I'm working in where I have an existing
> team & a huge shortage of experienced interaction designers ;) I do need
> to take them out of their comfort zone. If they don't do the design, the
> business teams will do it, and I know who I'd prefer to be designing
> interfaces...
>
>
> --
> Donna Maurer
> Maadmob Interaction Design
> e: donna at maadmob.net
> web: http://maadmob.net/maadmob_id/
> book: http://rosenfeldmedia.com/books/cardsorting/
>
>
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