[IxDA Discuss] Interaction design is design of time

Oleh Kovalchuke tangospring at gmail.com
Wed Apr 5 00:06:54 PDT 2006


> I wouldn't exactly say that it is the design of time, unless you are
> some sort of divine entity. :)

Personally I lean toward experientialism and therefore think that I
can design my time and help others with the same.

--
Oleh Kovalchuke



On 4/4/06, Dan Saffer <dan at odannyboy.com> wrote:
> [Please voluntarily trim replies to include only relevant quoted material.]
>

>
> But since all interactions take place in time, time is one of the
> elements of interaction design and needs to be accounted for.
> Sometimes that time can be near-instantaneous, like the time it takes
> to click a mouse. Sometimes it can involve very long durations. You
> can still find online usenet messages from decades ago.
>
> Movement through space takes time to accomplish. As every gamer will
> attest, it takes time to press buttons (around 8 milliseconds at the
> fastest). Even with broadband speeds, it takes time for packets of
> data to travel from distant servers through the physical wires and
> perhaps through the air via wireless signal to your computer.
>
> Interaction designers need an awareness of time. Some tasks are
> complicated and take a long time to complete—for instance, searching
> for and buying a product, and designers need to be aware of this.
>
> Dan
>
>



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