[IxDA Discuss] Interaction design is design of time

Mauro Cavalletti mcavalletti at hotmail.com
Tue Apr 4 14:44:24 PDT 2006


Very interesting point of view. I am not sure if our goal is allways

>to remove time fluff: excessive
>clicks, scrolling, browsing, unnecessary screens

but it definitely includes manipulating the sense of time and flow. Not 
sure, either, if there is any conflict between time and space in this 
context.

It reminds me when I was in the architecture school and a professor claimed 
the "time component". He said that likewise music, architecture could not 
separate time from space. To me, this estatement makes even more sense in 
the digital environment.

Mauro


>From: "Oleh Kovalchuke" <tangospring at gmail.com>
>To: discuss at lists.interactiondesigners.com
>Subject: [IxDA Discuss] Interaction design is design of time
>Date: Tue, 4 Apr 2006 14:43:58 -0600
>
>[Please voluntarily trim replies to include only relevant quoted material.]
>
>Talking about job interviews I have just had one for UI Designer job
>where I think I have surprised interviewers when I have mentioned that
>interaction design is time design (hence more interesting, complex
>than visual design). Below is follow up email. Any feedback?
>
>----------------------------
>Talking about time I wanted to clarify what I have meant by
>interaction design being concerned primarily with time design (as
>opposed with design of space).
>
>The goal of interaction design is to remove time fluff: excessive
>clicks, scrolling, browsing, unnecessary screens - time-wasting
>information/interaction (of course the important question here is who
>decides which information is important (in a good process the
>importance is filtered from future users)).
>
>Since time flow is subjective experience, the designer goal is to make
>it seamless unless disruptions are required due to overriding safety
>concerns.
>
>Another important caution: the processes should be optimized to fit
>human nature (for instance it should support learning via exploration
>of system boundaries), not to "ease of use" - a misnomer for usability
>if there was one.
>
>--
>Oleh Kovalchuke
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