[IxDA Discuss] Interaction design is design of time

Oleh Kovalchuke tangospring at gmail.com
Tue Apr 4 13:43:58 PDT 2006


Talking about job interviews I have just had one for UI Designer job
where I think I have surprised interviewers when I have mentioned that
interaction design is time design (hence more interesting, complex
than visual design). Below is follow up email. Any feedback?

----------------------------
Talking about time I wanted to clarify what I have meant by
interaction design being concerned primarily with time design (as
opposed with design of space).

The goal of interaction design is to remove time fluff: excessive
clicks, scrolling, browsing, unnecessary screens - time-wasting
information/interaction (of course the important question here is who
decides which information is important (in a good process the
importance is filtered from future users)).

Since time flow is subjective experience, the designer goal is to make
it seamless unless disruptions are required due to overriding safety
concerns.

Another important caution: the processes should be optimized to fit
human nature (for instance it should support learning via exploration
of system boundaries), not to "ease of use" - a misnomer for usability
if there was one.

--
Oleh Kovalchuke



More information about the Discuss mailing list