[ID Discuss] Interaction design == web design
id at ourbrisbane.com
id at ourbrisbane.com
Mon Apr 19 22:25:02 PDT 2004
Quoting "Reimann, Robert" <Robert_Reimann at bose.com>:
> The difference between design methods and HF methods is
> that design methods are typically generative and constructive,
> whereas HF methods are typically analytical and reductive. Both
> have their place in the design process. HF methods are terrific
> for taking an artifact/system and rigorously analyzing its strengths
> and weaknesses based on theories deduced from empirical observation.
>
> Design methods do not require an existing artifact/system to analyze
> (not at first, anyway), and make use of visualization, narrative, and
> empathic techniques to generate and execute models of experience
> (concepts) based on previously identified principles and patterns
> that may have been arrived at by inspiration/analogy, trial and
> error, or iteration (and usually some combination of all three).
>
> Design works best as a top-down activity, with successive phases
> of conceptualization, analysis and refinement. Designers tend to
> be strong in concept-generation, and weaker in analysis. HF folks
> tend to be the opposite. Thus the two methods and foci complement
> each other delightfully.
Excellent! Thank you Robert. I now understand where you're coming from,
although would not pidgeon-hole HF into being strictly analytical and reductive
(even though that's where its origins lay). It is a dsicipline that has been
evolving both in the academic and practical/commercial areas since its
inception, and as such, has taken great strides in generating concepts without
existing artefacts. However, as both yourself and Gerard mentioned, IxD seems
to be a fantastic approach with a different emphasis.
Just to give you a quick insight as to why I'm so interested in this:
My background is steeped in a number of seemingly disparate, yet overlapping
areas, starting with being a Commercial Pilot and Flight Instructor, through
being a Graphic Designer, Interface Designer, Interactive Multimedia Designer
and (eventually) Art Director (who dabbled in cognitive science along the way as
a hobby), to my current career in Human Factors (oh, and don't forget to throw
in just about every odd job between contracts so I could pay for my never ending
study regime).
Since venturing down this path, I have been most interested in affect in design
and have followed the works of Norman, Revelle & Ortony, Picard, Sloman and
others with great interest. If there are any other sources you can point me to,
I would appreciate it greatly.
Best regards,
Ash Donaldson
"It depends."
User Experience Designer
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